Wiki

Resources

Resources are fundamental in the game and represent an important capital for their owner. Having a significant value, they can be used to:

  • develop the empire by meeting the cost of elements,
  • ensure the consumption of operation travels,
  • create and accept trade offers,
  • and serve as a currency for agreements between empires.

Production

Resources are produced by infrastructures to which citizens are assigned. Some resources are more coveted and/or naturally harder to produce than others, which makes them all the rarer and increases their value on the market.

Energy management

The most important thing to remember is certainly the fact that production infrastructures cannot produce any resource without energy. This is why it is essential to maximise the energy factor, as much as possible and ideally up to 200%, as it is often wiser and more profitable to increase the energy factor than to pay the cost of several resource production infrastructures.

List

The resources available in the game are shown below.

Food

Food is a relatively abundant resource that is highly prized, whether for building infrastructures, training citizens and units, or even even for the consumption of operations.

Hourly start production150
Start quantity750
Protection factor against pillage200%
Exchange rate4
Storage infrastructureHangar
Related citizens
  • Farmer

Wood

Wood, which is fairly easy to produce, is in great demand for anything to do with infrastructures or defensive structures.

Hourly start production150
Start quantity750
Protection factor against pillage200%
Exchange rate4
Storage infrastructureHangar
Related citizens
  • Lumberjack

Stone

Stone, like Wood, is also needed for building infrastructures and defences.

Hourly start production100
Start quantity500
Protection factor against pillage150%
Exchange rate3
Storage infrastructureHangar
Related citizens
  • Stone Miner

Coal

Coal is an essential resource for the formation of vehicles and their consumption during operational travels. This resource will also be used in infrastructures and researches.

Hourly start production0
Start quantity0
Protection factor against pillage150%
Exchange rate3
Storage infrastructureHangar
Related citizens
  • Coal Miner

Iron

Iron, like Copper, is a fairly complicated resource to produce. It is mainly required for researches, units and defences.

Hourly start production0
Start quantity0
Protection factor against pillage100%
Exchange rate2
Storage infrastructureWarehouse
Related citizens
  • Iron Miner

Copper

Copper, like Iron, is not easy to obtain. In most cases, it will be needed to develop researches, train units and build defensive structures.

Hourly start production0
Start quantity0
Protection factor against pillage100%
Exchange rate2
Storage infrastructureWarehouse
Related citizens
  • Copper Miner

Silver

Silver is the rarest resource alongside Gold. It is especially needed in large quantities during the last ages, but also for the expansion and development of the empire.

Hourly start production0
Start quantity0
Protection factor against pillage50%
Exchange rate1
Storage infrastructureStorage Hall
Related citizens
  • Silver Miner

Gold

Gold, which is very rare and has the same value as Silver, is very difficult to extract. This resource will be essential for the most advanced ages, as well as for extending influence and empire.

Hourly start production0
Start quantity0
Protection factor against pillage50%
Exchange rate1
Storage infrastructureStorage Hall
Related citizens
  • Gold Miner

Energy

Energy is by far the most important of all resources, as it allows the resource production infrastructures to operate. Without energy, these infrastructures cannot produce any resources, so it is essential to keep the energy factor as high as possible.

Hourly start production0
Start quantity0
Protection factor against pillage0%
Exchange rate0
Related citizens
  • Nuclear Energy Engineer
  • Thermal Energy Engineer
  • Wind Energy Engineer