Wiki
Resources
Resources are fundamental in the game and represent an important capital for their owner. Having a significant value, they can be used to:
- develop the empire by meeting the cost of elements,
- ensure the consumption of operation travels,
- create and accept trade offers,
- and serve as a currency for agreements between empires.
Production
Resources are produced by infrastructures to which citizens are assigned. Some resources are more coveted and/or naturally harder to produce than others, which makes them all the rarer and increases their value on the market.
Energy management
The most important thing to remember is certainly the fact that production infrastructures cannot produce any resource without energy. This is why it is essential to maximise the energy factor, as much as possible and ideally up to 200%, as it is often wiser and more profitable to increase the energy factor than to pay the cost of several resource production infrastructures.
List
The resources available in the game are shown below.
Food
Food is a relatively abundant resource that is highly prized, whether for building infrastructures, training citizens and units, or even even for the consumption of operations.
Hourly start production | 150 |
---|---|
Start quantity | 750 |
Protection factor against pillage | 200% |
Exchange rate | 4 |
Storage infrastructure | Hangar |
Related citizens |
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Wood
Wood, which is fairly easy to produce, is in great demand for anything to do with infrastructures or defensive structures.
Hourly start production | 150 |
---|---|
Start quantity | 750 |
Protection factor against pillage | 200% |
Exchange rate | 4 |
Storage infrastructure | Hangar |
Related citizens |
|
Stone
Stone, like Wood, is also needed for building infrastructures and defences.
Hourly start production | 100 |
---|---|
Start quantity | 500 |
Protection factor against pillage | 150% |
Exchange rate | 3 |
Storage infrastructure | Hangar |
Related citizens |
|
Coal
Coal is an essential resource for the formation of vehicles and their consumption during operational travels. This resource will also be used in infrastructures and researches.
Hourly start production | 0 |
---|---|
Start quantity | 0 |
Protection factor against pillage | 150% |
Exchange rate | 3 |
Storage infrastructure | Hangar |
Related citizens |
|
Iron
Iron, like Copper, is a fairly complicated resource to produce. It is mainly required for researches, units and defences.
Hourly start production | 0 |
---|---|
Start quantity | 0 |
Protection factor against pillage | 100% |
Exchange rate | 2 |
Storage infrastructure | Warehouse |
Related citizens |
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Copper
Copper, like Iron, is not easy to obtain. In most cases, it will be needed to develop researches, train units and build defensive structures.
Hourly start production | 0 |
---|---|
Start quantity | 0 |
Protection factor against pillage | 100% |
Exchange rate | 2 |
Storage infrastructure | Warehouse |
Related citizens |
|
Silver
Silver is the rarest resource alongside Gold. It is especially needed in large quantities during the last ages, but also for the expansion and development of the empire.
Hourly start production | 0 |
---|---|
Start quantity | 0 |
Protection factor against pillage | 50% |
Exchange rate | 1 |
Storage infrastructure | Storage Hall |
Related citizens |
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Gold
Gold, which is very rare and has the same value as Silver, is very difficult to extract. This resource will be essential for the most advanced ages, as well as for extending influence and empire.
Hourly start production | 0 |
---|---|
Start quantity | 0 |
Protection factor against pillage | 50% |
Exchange rate | 1 |
Storage infrastructure | Storage Hall |
Related citizens |
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Energy
Energy is by far the most important of all resources, as it allows the resource production infrastructures to operate. Without energy, these infrastructures cannot produce any resources, so it is essential to keep the energy factor as high as possible.
Hourly start production | 0 |
---|---|
Start quantity | 0 |
Protection factor against pillage | 0% |
Exchange rate | 0 |
Related citizens |
|