Release notes
1.3.0
Version released on
New features
Game
- Player names are now clickable and allow to open the profile.
- The player can now customise his profile from the dialogue window in question. In particular, he can change his biography and avatar.
- The Adventurer account offers five new features:
- Discussion:
- Maximum number of characters for a subject: 75 instead of 50.
- Maximum number of characters for the content of a message: 4,000 instead of 2,000.
- Profile:
- Maximum number of characters for the biography: 240 instead of 160.
- Maximum file size for the avatar: 4 MB instead of 2 MB.
- Animated avatar.
- Discussion:
Miscellaneous
- Added a Twitter timeline to the footer of external pages.
Improvements
Game
- Improved style of the comparison table of the Adventurer account features.
- Improved style of the field menu: the metropolis icon is now on the right and is hidden for all other cities.
- Improved style of discussion messages: a maximum height has been added.
- Improved reactivity of element order queues.
- Keyboard accessibility of dialogue windows and drawers has been improved.
- The generation of nature units (animals) on fields to annex that are unoccupied now happens every 4 hours instead of every 2 hours.
- The start hourly production is changed from 100 Food, 100 Wood, 50 Stone to 150 Food, 150 Wood, 100 Stone.
- Factions:
- Technocrat:
- The Stone Miner's hourly production is changed from 4 to 14 (the default one is 10).
- The Silver Miner's hourly production is changed from 10 to 7 (the default one is 10).
- The Gold Miner's hourly production is changed from 14 to 10 (the default one is 10).
- Plunderer:
- The Iron Miner's hourly production is changed from 10 to 8 (the default one is 10).
- The Silver Miner's hourly production is changed from 8 to 10 (the default one is 10).
- Technocrat:
- Elements:
- Wind Energy Engineer:
- The cost is changed from 25 Food to 10 Food.
- Farmer:
- The cost is changed from 25 Food to 10 Food.
- Lumberjack:
- The cost is changed from 25 Food to 10 Food.
- Iron Mine:
- The "Civil Engineering Headquarters" prerequisite at level 1 has been added.
- Copper Mine:
- The "Civil Engineering Headquarters" prerequisite at level 1 has been added.
- Silver Mine:
- The "Civil Engineering Headquarters" prerequisite at level 2 has been added.
- Gold Mine:
- The "Civil Engineering Headquarters" prerequisite at level 2 has been added.
- Hangar:
- The cost is changed from 800 Wood, 400 Stone to 500 Wood, 250 Stone.
- Warehouse:
- The cost is changed from 1,800 Food, 600 Iron to 2,500 Food, 250 Iron.
- Storage Hall:
- The cost is changed from 3,200 Copper, 800 Gold to 5,000 Copper, 250 Gold.
- The "Hiding Arrangement" prerequisite at level 4 has been removed.
- Military Base:
- The "Town Hall" prerequisite is changed from level 3 to 5.
- The "Experimental Station" prerequisite at level 1 has been removed.
- The "Civil Engineering Headquarters" prerequisite at level 1 has been removed.
- Conveyor:
- The "Business District" prerequisite at level 2 has been removed.
- Wind Energy Engineer:
Miscellaneous
- Text areas now benefit from an automatic resizing system.
- Keyboard accessibility of tab navigations has been improved.
- Various minor improvements of some text elements.
- Updated translations.
Fixes
Game
- Closing dialogue windows no longer sometimes causes page breaks, especially on the Chromium environment.
- Field profile dialogue windows are correctly centred once the data has been loaded.
- Field profile tooltips are correctly hidden when the dialogue window is closed or when updated.
- Fixed the novice protection and holiday mode icons in the operation reports display: those displayed corresponded to the logged-in player instead of the participant.
- Fixed a server-side error that occurred during a colonisation operation when the player did not have a Capitol.
- Discussion subjects are now truncated with ellipses when they are too long.